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We provide end-to-end learning solutions to our clients. We study their training requirements and provide solutions that help them to meet their end goals. The solution can be provided as e-Learning.
Product and self-paced learning.An E-Learning product can be courseware or in a form of a platform where there is interface between tutor/trainer and student/trainee or training/learning management tool, self-paced learning can be in the form of Web based Training or CD/DVD based Training. Our E-Learning and Content Services include:
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Development of technical and non-technical instructional material for WBTs, CBTs, ILTs, articles, manuals, guides and books using Instructional Designing Techniques.
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Development of SCORM and Section 508 compliant ELearning content.
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Design and development of instructional material using advanced tools, such as Flash and Authorware 6.5.
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Development of customized E-Learning and assessment tools.
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Development of E-Learning tools using various databases.
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Development of E-Learning tools using Web & Application Servers: Apache, IIS 4.0, and Macromedia Cold Fusion Server
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Provision of specialized consultancy services in the field of ELearning, instructional designing, SCORM 1.2 compliance, Section 508 compliance and databases.
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Development of virtual universities, WBTs, e-books, and e-assessment using mastered technologies that include ASP.
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We develop content in the following model:
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Rapid eLearning
This is a very quick way of creating contents, leveraging already available source of material in the form of Power point slides, or Word document, etc. This is less effective when compared to conventional eLearning, nevertheless, it is rapid as well as cost effective.
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Conventional eLearning
This is an exhaustive method of creating content with high Instructional design inputs, high level of graphics, interactivity and assessment
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Hi-breed eLearning
This is a combination of rapid and conventional eLearning. Only certain portions of the courseware that require extensive instructional strategy are developed with interactions and high level of graphics, while majority of the courseware remains in rapid eLearning form
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Game based learning
This is more of casual type of learning & involves plenty of time to visualize, conceptualize & develop effective game based
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HexaCorp LLC © 2004 - 2009. All Rights Reserved
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